Gregory BOVE
Gregory BOVE
Technical Game Artist (available)
Mougins, France

About

Curious by nature, I have both technical and artistic vision of my work and I wish to work in video game industry.

I am passionate and reactive, I have good skills in all steps in video game creation and I am always looking for new challenges and new skills.

I am trying to create awesome atmospheres through my work and I hope you'll enjoy it.

Resume PDF

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Skills

3D ModelingProceduralGame DevelopmentVisual EffectsPixel ArtVideo Editing

Software proficiency

Blender
Blender
Houdini
Houdini
C#
C#
C++
C++
Unity
Unity
Unreal Engine
Unreal Engine
Aseprite
Aseprite
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Marmoset Toolbag
Marmoset Toolbag
Substance Designer
Substance Designer
Substance Painter
Substance Painter
FL Studio
FL Studio

Experience

  • Multimedia Project Manager at ENERGIES 2050
    Biot, France
    February 2016 - January 2019

    - Games / App development

    - Communication support creation (brochure, sites, logo, flyers, ...)

    - Website design / integration / maintenance

    - Technical Focal point and Support

    - Community management

    - Editorial support (translation, rewriting, layout, correction, ...)

    - European project management

    - Participation in International Events (COP)

  • Mobile Game Artist at MAGMA MOBILE
    Argenteuil, France
    March 2013 - September 2013

    Participation in several mobile games' development

    - Art direction

    - 3D assets creation and integration in the Unity engine

    - 2D menus and UI creation

    - Game design in pair with a developer

  • Archviz Artist at INTERSENS
    Paris, France
    January 2009 - July 2009

    Work on 3D scenes for architectural cabinet

    - CAD plans

    - Modeling

    - Texturing

    - Rendering

    - Characters integration

    - Photoshop retouching